Original Post
Hi, i'm just starting into the world of scripting for my game engine, and have been looking at LUA. It looks damn good, but my only concern is the CPU usage, since it's interpreted. This may be a silly question, but is it possible to use Java as a scipting language? It's not as efficient as C++, but it gets compiled into byte code for the VM right? (i'm a noob with Java so correct me if I'm wrong). My engine is written in C++. Thanks for any replies. Jim.