Skip to main content
GameDev.net gamedev.net
🔒 Locked

Collisions

Started by Jok Mar 29, 2005 at 2:22 PM 1 replies 1k views
Original Post
Jok
Jok
All materials, sources, links connected with collisions between ray and triangle. Problem: a lot of useless information in internet. Who can advice something valuable that helped someone to uderstand this topic.
cynicalpenguin
cynicalpenguin
I haven't done this myself but my approach would probably be to find the intersection of the ray with the plane defined by the triangle, then test to see if that intersection point was inside of the triangle.
It's time for a revolution I say! A revolution!
Zakwayda
Zakwayda
Hi,

There are a number of ways to intersect a ray and a triangle. Most if not all of them are flawed in some way, but some are arguably 'better', or at least more robust, than others.

Could you tell us what you're using the intersection test for? For some situations a simpler but less robust test may be adequate, but it's hard to make a recommendation without knowing more about the application.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.