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Cataclysmos Project

Started by tonyhnz Mar 30, 2005 at 8:19 AM 1 replies 650+ views
Original Post
tonyhnz
tonyhnz
Team name: Cataclysmos Project name: Cataclysmos Brief description: This is a part time project where we want to explore/experiment with innovative MMORPG features not available in commercial projects. Current thinking is to base the game loosely on the Rifts RPG system. Target aim: Free unique MMORPG that supports modest number of connected clients. Compensation: None Technology: Using C++ with possibility of scripting language later. 3D - Ogre3d library. Content Generation - Ogre provides (at least) Max,Maya & blender exporters. Networking - still to be decided - likely raknet or internet communications engine (ICE) Talent needed: C++ programmers 2D sketch artists 3D artists - modellers/animators Team structure: Currently 2 programmers,1 beginner artist, 1 game designer. I am the lead programmer. Website: http://cataclysmos.org. (Also on sourceforge at http://sourceforge.net/projects/cataclysmos/) Contacts: tonyhnz@cataclysmos.org Additional Info: We are still at an early design stage so new members can have an impact on the direction of the project. We do not want to have the headaches of managing a huge team so would rather have a smaller number of team members who can devote a moderate amount of time each week. [Edited by - mlambert on March 30, 2005 3:47:31 PM]
tonyhnz
tonyhnz
Update : 4/5
We are now going to create our own game system rather then basing it on Rifts.
The game will still have technology and magic components. We have recruited at least 3 new developers and a sound guy.
We are still looking for peaple to help with game content - 2D sketch artists and 3D modellers/animators/texturers.
We would also appreciate the help of a web designer to spruce up our site.
tonyhnz
tonyhnz
Update 4/10/05 - Team now numbers 12 made up mostly of game designers and coders. We still are looking for 2D/3D artists to get going on game content.

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