Original Post
Hi, I'm trying to implement the cartoon rendering technique into my next game. I already shade the objetcs by using a lookup texture and can draw a silhouette around them using the Stencil buffer. What I want to do now, is to mark with black lines the most prominent edges of the object. I've read some tutorials, but couldn't find a good way to do it, can someone give me a hint? FYI, I'm using DirectX 8.1 Thanks.