Original Post
If I have a plane, represented by a normal n, and a distance d, how do I tranform that plane. In other words if I have this Plane, and a 4x4 transformation matrix, how do I transform the plane?
On a side note... If anyone knows any good reference sites for 3D math that would be great. I have figured out a great deal of this stuff already, but it seems like there is an endless amount of stuff out there to figure out.
Galshin