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Torque game engine
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Original Post
hi, Not sure if this is the correct forum, does anyone know if the torque engine is available to play with without actually buying the full licence? i.e. a sort of free trial 30 day or likes version???? I looked at the demo but it's pants, cant do much at all with it!!!. Thanks, Gordon
You can do everything with the demo version that you can do with the full version, only difference is you don't have the source code; and you can do A LOT without the source code.
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Original post by Aaron71771
You can do everything with the demo version that you can do with the full version....
It is??
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Original post by stodge
I think you get the script source, and you get the ingame editors.....
You do??
Ok so I downloaded the demo out of interest but all I got was a nice little walk through of its features...no actual tools or anything I could use. Have I missed something here. Maybe you could post a link to the correct download
The editors are built in. Trying playing around with F10, F11, and F12. You can also mod the demo with TorqueScript. The book 3D Game Programming All in One by Ken Finney does some neat stuff with TorqueScript and the Torque demo. And you will likely get lotsof useful advice from the forums at GarageGames, considering that a majority of the people who post there are Torque users.
Load up the demo, select either the FPS or the Racing demo, let them finish loading and then hit F10 or F11 and you will get in to one of the editors. From there you get menu options to get to the others.
With the demo you can add objects to the world, create missions, play around with various other options as well as creating your own tourqescript's for adding/modifing weapons, etc.
The only difference with the full version is getting the C++ source code with which to make engine modifications such as adding shaders. new classes, etc.
With the demo you can add objects to the world, create missions, play around with various other options as well as creating your own tourqescript's for adding/modifing weapons, etc.
The only difference with the full version is getting the C++ source code with which to make engine modifications such as adding shaders. new classes, etc.
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Original post by stodge
The demo IS the full version. What can't you do with the demo? I think you get the script source, and you get the ingame editors, so you can effectively do quite a lot with it. What exactly do you want from the demo?
No its not; when you buy a license you get all the source code to the TGE. You could start writing scripts using one of the Demo test beds; but somewhere down the road you're probably going to need to purchase the license. By their contract, you legally need to have one license per programmer. I assume this means scripting as well.
So you can't get away with releasing a game built upon the demo no matter how you look at it, even though its highly impractical to do without the source anyway. The engine is great though, the only problem is the pre-dated rendering engine but they're currently updating that with the new product, the Torque Shader Engine which is currently selling at the early adopter rate of $150. As far as I know this is the complete engine with a massive DirectX9 (and hopefully OpenGL2.0) rendering pipeline upgrade, including vertext/pixel shaders, normal/bump/displacement maps, etc.
They're both definately a great price for what you'll be getting.
bkt: Actually you're wrong and you mis-interpreted my comment.
First; you don't need to buy a license to modify source scripts. You only need a license if you want to modify C++ source.
Secondly, the demo IS the full engine as it has full functionality. If you want to modify the C++ source you have to buy a license. It's semantics or pedantic, or some other word, but it's the truth.
Finally, I wasn't implying that you could get away with selling a game based on the demo. It's a starting point and a good example of what the engine does.
First; you don't need to buy a license to modify source scripts. You only need a license if you want to modify C++ source.
Secondly, the demo IS the full engine as it has full functionality. If you want to modify the C++ source you have to buy a license. It's semantics or pedantic, or some other word, but it's the truth.
Finally, I wasn't implying that you could get away with selling a game based on the demo. It's a starting point and a good example of what the engine does.
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