Advertisement

What would you call it - 'offline rendering'?

Started by April 04, 2005 07:18 PM
4 comments, last by cyrax256 19 years, 9 months ago
I was thinking about realtime rendering, and the thought occurred to me, what would you call the other type of rendering? The one where you render frames at about 1 frame/hour and then piece them together later? I've taken to calling it 'offline rendering' but I'm not sure if that's correct... Please inform me as to what the correct term would be :). Thanks in advance!
- fyhuang [ site ]
if you prepend anything with the word particles "non" or "un" (depending on the situation and whatever sounds good), it changes the positive form of a word into a negative and can also be used to invert a word to create a self-generated antonym. Try it! ;-)
Advertisement
The technical term is computer generated imagery (CGI), which I'm sure you've heard numerous times. I would consider "offline rendering" largely inaccurate because most people who do this type of rendering use networks of computers, which is clearly what you'd call "online rendering." I believe those in the industry call it simply "rendering." The term "real-time rendering" isn't widely accepted by anyone, so far as I know.

Leiavoia also has a good point. "Non-real-time rendering" sounds nice and political.

GDNet+. It's only $5 a month. You know you want it.

The opposite of realtime rendering (displaying rendered images immediately) is pre-rendering (storing images to display at a later time).

Example: Warcraft has great pre-rendered cinematics but the realtime rendering is less impressive.
_______________________________________Pixelante Game Studios - Fowl Language
Quote:
Original post by TomThe term "real-time rendering" isn't widely accepted by anyone, so far as I know.


So... what would the correct term be then?

Thanks for the ideas :D!
- fyhuang [ site ]
In the Cg tutorial book by Fernando & Kilgard they mention Renderman as an "off-line shading language"... I suppose it's not that strange to call it that way...
Ciro Durán :: My site :: gamedev.net :: AGS Forums

This topic is closed to new replies.

Advertisement