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RenderMonkey Stream Mapping

Started by tscott1213 Apr 4, 2005 at 10:28 PM 0 replies 1k views
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tscott1213
tscott1213
Hello, I am working on implementing the Vulcan Fire Effect in GPU Gems which stores video animations as a 3D texture and "plays" the animations on quads. I want to be able to test/develop the shader in RenderMonkey, is there a way to set the model parameter so that it can pass in position, normal, & 3 texture coordinates? For example, right now I am using a .x file which has position, normal, and 2 u-v texture cooridinates but I need to be getting 3 texture coordinates from the stream. This isn't a problem once I integrate the shader with the game because I will be creating the vertex format, but for development/testing I don't know how to do this in RenderMonkey. Thanks Todd

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