Original Post
Hello, I am working on implementing the Vulcan Fire Effect in GPU Gems which stores video animations as a 3D texture and "plays" the animations on quads. I want to be able to test/develop the shader in RenderMonkey, is there a way to set the model parameter so that it can pass in position, normal, & 3 texture coordinates? For example, right now I am using a .x file which has position, normal, and 2 u-v texture cooridinates but I need to be getting 3 texture coordinates from the stream. This isn't a problem once I integrate the shader with the game because I will be creating the vertex format, but for development/testing I don't know how to do this in RenderMonkey. Thanks Todd