Original Post
Hy! I'm new here and in the D3D. My, english 'grammatic' is wrong. Excluse me! My Problem is: If i render an object with sharp edges -the angle betveen two faces is less then 90~100°-, the D3D puts some white pixels onto the "edge sections" of te renderet object. In this case in OpenGL i used the GLTetureWarpS(...) and other functions. But what can i do now? (please help me, and answer only with basic words :) Thanx!