Original Post
What would be the best way to check if particles should be rendered? Just having a 1000 particles (and not drawing a one) slows the "game" down significiantly (20-40 fps). I''m using a For loop that checks if a particle is alive and should it be drawn:
For p = 1 to ubound(particles) ''ubound =1000
if particles(p).alive = true then
''determine the current location and render it
end if
Next
Is there another way to do it? In my opinion 1000 particles without too complex physics aren''t good enough, especially when there''s no sound effects or AI yet.