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Voodoo5 5500

Started by November 11, 2000 09:26 AM
0 comments, last by PSioNiC 24 years ago
Im into game development, so Im thinking about buying a Voodoo5 5500. The most important reason for me buying this is because of the T-Buffer. I want to add support for those cool effects in my games. Does anybody know how to do that though? I heard 3DFX was cutting a deal with MS to get it in DirectX 8.0, but that didn''t happen. I haven''t heard anything about another version of Glide comming out to support these cool effects. Which means all that is left is OpenGL. I dont know much about OpenGL im still getting into it. Is it possible to use the T-Buffer in OpenGL? If anybody has any info on this topic, or has heard anything, please post.
"This is stupid. I can't believe this! Ok, this time, there really IS a bug in the compiler."... 20 mins pass ..."I'M AN IDIOT!!!"
the tbuffer is great but the problem is noones using it so the support in hardware will prolly be nil. opengl has acculmation buffers already. my advice would be to get a card with hardware tnl ie radeon or geforce prolly even a little cheaper than the voodoo5 cause hardware tnl is a feature that is becoming more + more used/suported theres gonna be games in a years time doing 100000tris a frame + with this amount of tris the voodoo5 will not be able to cope
i should of said
the tbuffer was gonna be great (apparently its another one of those things that didnt turn out to be as good as the marketing ppl said)

http://members.xoom.com/myBollux

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