Original Post
Hello Ive got 2 questions regarding directx programming. 1. When does the drawprimitive function return? When the primitive has started rendering or when it has finished rendering? If the latter is true: is it advisable to put all calls to drawprimitive in its own "rendering-thread". 2. Is there any performance hit with haveing really big textures. I was earlier on this forum suggested to merge all my textures together into one big texture-atlas. How big can i make this atlas without haveing a performance hit? thanks in advance. //Emil