Original Post
Hi, I'm fairly new to J2ME and decided to play around with it a bit. I wrote a simple little game that rolls 2 dice and displays them on the screen. I used the Sprite class to split a single image into the 6 faces for each of the dice. This all worked perfectly when I ran the program from the KToolbar program. It launches the emulator and the graphics display and change as desired. However, if I build the project and then try to execute the jad file, the emulator comes up and displays my program and some of the text, but the .png images never display. From what I can gather, the Dice objects (extended from the Sprite class) are never created. I have not been able to test it on an actual phone yet, so I am not sure if the graphics will load on a phone or not. Could anyone tell me if this is normal behavior or if I need to specify somewhere in kToolbar to load the graphics for deployment? Thanks.