Original Post
I have looked through my code over and over again and cannot work out why the following is happening to the CUIWindow object I am rendering:
The thing is, this application is based on the same framework as my actual engine in progress and it renders fine when I am rendering the BSP level behind it. When I don't call the BSP rendering code the above happens. My console texture is fine but on the window it just mucks up the colour. The window should look something like this:
I am using masking to make the colour solid and I think everything is getting loaded correctly since its using the same loading code as the 2nd image (and rendering code). Is there any setting I have to turn on or something? Does this look familiar to a problem you have already experienced? I cannot for the life of me work out why its mucking up the textures. Thanks for any help!
The thing is, this application is based on the same framework as my actual engine in progress and it renders fine when I am rendering the BSP level behind it. When I don't call the BSP rendering code the above happens. My console texture is fine but on the window it just mucks up the colour. The window should look something like this:
I am using masking to make the colour solid and I think everything is getting loaded correctly since its using the same loading code as the 2nd image (and rendering code). Is there any setting I have to turn on or something? Does this look familiar to a problem you have already experienced? I cannot for the life of me work out why its mucking up the textures. Thanks for any help!