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Dodge 2D texture rendering

Started by MotionCoil Apr 9, 2005 at 9:10 AM 0 replies 550+ views
Original Post
MotionCoil
MotionCoil
I have looked through my code over and over again and cannot work out why the following is happening to the CUIWindow object I am rendering: The thing is, this application is based on the same framework as my actual engine in progress and it renders fine when I am rendering the BSP level behind it. When I don't call the BSP rendering code the above happens. My console texture is fine but on the window it just mucks up the colour. The window should look something like this: I am using masking to make the colour solid and I think everything is getting loaded correctly since its using the same loading code as the 2nd image (and rendering code). Is there any setting I have to turn on or something? Does this look familiar to a problem you have already experienced? I cannot for the life of me work out why its mucking up the textures. Thanks for any help!
_the_phantom_
_the_phantom_
maybe there is a state change which accures which effects the 2nd image making it right , but which doesnt accure when you dont render the bsp?

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