Original Post
I'm having trouble with getting a keyboard input device working in the new sample framework. In the old framework (summer 04) there was a function in the main class "CMyD3DApplciation" which enabled directInput device initialisations. The function was called InitInput(). As the new framework doesn't include the InitInput() function, I can't seem to work out how the device should be set up and under what functions. Does anyone have any ideas or links that will help me? Thanks