Skip to main content
GameDev.net gamedev.net
🔒 Locked

DirectInput for new Framework help?

Started by shaqdx Apr 9, 2005 at 4:24 PM 0 replies 200+ views
Original Post
shaqdx
shaqdx
I'm having trouble with getting a keyboard input device working in the new sample framework. In the old framework (summer 04) there was a function in the main class "CMyD3DApplciation" which enabled directInput device initialisations. The function was called InitInput(). As the new framework doesn't include the InitInput() function, I can't seem to work out how the device should be set up and under what functions. Does anyone have any ideas or links that will help me? Thanks

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.