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Yup, I agree with Raloth.
Just as an additional, you also need to make sure that the sampler is set up so that D3DSAMP_ADDRESSU and D3DSAMP_ADDRESSV are both D3DTADDRESS_WRAP. It's the default, but you should be aware that you can change it to several other values (see IDirect3DDevice9::SetSamplerState for more information)
Just as an additional, you also need to make sure that the sampler is set up so that D3DSAMP_ADDRESSU and D3DSAMP_ADDRESSV are both D3DTADDRESS_WRAP. It's the default, but you should be aware that you can change it to several other values (see IDirect3DDevice9::SetSamplerState for more information)
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