Original Post
I've got a couple of particle systems (smoke, photon, explosion) that I'm trying to render but they don't seem to look that good (they don't look realistic and you can clearly tell that its coming from an image file). At first I thought it was just my images that weren't good enough but apparently I was told that if you set the right render states in direct X you can get some really cool and realistic looking particle systems (no matter what image you use as your base particle). Does anyone know what combination of renderstates could be used to achieve really cool and realistic looking particle systems of smoke, photons , and fire explosions?