Original Post
HY! I have another question. I want to render a particle system (smoke, explosions, fire of a rocket engine). But if i draw my alpha-textured quads, they ar not rotated to the camera, from some direction i see only a line, or a "flat" Quad. So, how can i build a TransformationMatrix, with i can rotate the quad to the camera? My quad is origialy on the X-Y plane. !!!The position of the camera, and the quad are given. !!! And if i rotate the camera directly on the the Z axis, and i see front a quad, the quad must NOT to rotate with te camera, becouse i want more realistic scene. Huh That's all folks! (I want to use NO "PointStripes") :) THX