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problem with ddutil.cpp

Started by FrigidHelix Nov 12, 2000 at 1:02 PM 0 replies 250+ views
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FrigidHelix
FrigidHelix
i have spent a very long time trying to get the bitmap loading function in "ddutil.cpp" to work, but with no luck. The program was generated with the app wizzard, then i added the necessary directx initialization stuff. Everything works all right, but whenever i try to use the DDLoadBitmap function, it simply returns NULL. This is not good. I tryed using a lower level bitmap loader, which actually reads and interprets the data from a file, and this works ok. Has anyone encountered similar problems? I am using DX 6.1 SDK, 16bit surfaces, 24bit BMPs, and a flippable primary surface. any suggestions would be very helpful. -FH

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