Original Post
I read that DirectX uses textures with sizes to the power of 2 (64x64, 128x128, 256x256) more efficiently than it does with textures of other sizes. I was wondering how much faster they run and if it would be worth it to change all the textures I am using from the sizes they are (ex. 200x40, 300x60) to sizes of the power of 2. -Chris