Skip to main content
gamedev.net
🔒 Locked

Benchmarking data

Started by Lugerns 0 replies 350+ views
Original Post
Lugerns
Lugerns
Hello all. I am currently writing my master thesis. It’s about comparing different algorithms for culling in 3D (BSP, Octree, Portals, Occlusion and so on). The problem is that, now when the 3D engine is finished and is supporting multiple algorithms for culling and so on, I need help finding test data. The geometry/polygons are the most important thing in the test, and not shaders and other high level stuff. So the data only need to consists of polygon data and my by textures. The engine supports my own format (Lex), that I can export to using my own plug-in to 3D Studio Max (It also supports 3ds but those files can be imported and to max…..). Dose anyone know of any sites for performance testing or something that can help me to get GOOD test data (like in- and out-door environments, and objects like cars for example) as input for my engine? I will off course post source code and the thesis here on Gamedev.net if anyone is interested in the result, when I am finished (by the end of May). /Mathias Peltonen Student @ Vaxjo University, http://www.msi.vxu.se/eng/ [Edited by - Lugerns on April 13, 2005 9:03:07 AM]
/Luger

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.