Original Post
Hello people, I'm creating a program using C# to show video and illustrations on textures in direct3D. Now i have tried using the audiovideoplayback class to show video on a texture but i constantly get some black frames and it is sluggish. Next to that i want to draw also web cam images on a texture. I though i could use a C++ dll that wil use directshow for that. I have a connection bewtween C# and unmanaged C++ using a managed C++ wrapper dll. now is my question how can i draw something on a texture of C#. So how can I get a pointer from a managed texture within unmanaged C++. And if this is a very big problem than what other solutions are there. Please help me I need a solution for this problem. Thanx in advance, Johan R.