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CustomUI

Started by FMDGames 4 replies 1.4k views
Original Post
FMDGames
FMDGames
Is it actually possible to use the CustomUI elements? If so, is there any documentation, reference/tutorials etc availble? Thx
paic
paic
If you're talking about the UI system introduced in the samples of DirectX, yes it is possible to use them ^^
But unfornuately, I don't know of any documentation about how to use it. You'll have to go look in the code in the CustomUI sample. But it's quite simple, believe me ^^

.:: Paic Citron ::.
circlesoft
circlesoft
Quote:
Original post by paic
If you're talking about the UI system introduced in the samples of DirectX, yes it is possible to use them ^^
But unfornuately, I don't know of any documentation about how to use it. You'll have to go look in the code in the CustomUI sample. But it's quite simple, believe me

Yes, definetly. IMO, it's loads easier than dealing with standard Win32 controls. Also, the lastest SDK separates the UI library from the rest of the framework, so it should be easier to integrate into your own non-framework applications.
Krisc
Krisc
What "latest" build are we talking about? The latest I have (I believe) is Feb 05. I am not exactly sure though.

edit - I am going to assume you are talking April 05, I didn't even see that it was out! (grr!) :D
jollyjeffers
jollyjeffers
Quote:
Original post by FMDGames
is there any documentation, reference/tutorials etc availble?

As paic said, it's pretty simple stuff to learn, and the CustomUI Documentation is a good place to start if you want some reading. It doesn't seem like they've introduced any new content on the individual elements/controls though.

hth
JAck
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