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CustomUI
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If you're talking about the UI system introduced in the samples of DirectX, yes it is possible to use them ^^
But unfornuately, I don't know of any documentation about how to use it. You'll have to go look in the code in the CustomUI sample. But it's quite simple, believe me ^^
.:: Paic Citron ::.
But unfornuately, I don't know of any documentation about how to use it. You'll have to go look in the code in the CustomUI sample. But it's quite simple, believe me ^^
.:: Paic Citron ::.
Quote:
Original post by paic
If you're talking about the UI system introduced in the samples of DirectX, yes it is possible to use them ^^
But unfornuately, I don't know of any documentation about how to use it. You'll have to go look in the code in the CustomUI sample. But it's quite simple, believe me
Yes, definetly. IMO, it's loads easier than dealing with standard Win32 controls. Also, the lastest SDK separates the UI library from the rest of the framework, so it should be easier to integrate into your own non-framework applications.
Quote:
Original post by FMDGames
is there any documentation, reference/tutorials etc availble?
As paic said, it's pretty simple stuff to learn, and the CustomUI Documentation is a good place to start if you want some reading. It doesn't seem like they've introduced any new content on the individual elements/controls though.
hth
JAck
I am having a problem getting it to work...I have posted the current project in this thread... Hover effects do not seem to be working...
Click here for the other thread!
If someone could help, that would be grande!
~John Sedlak
Click here for the other thread!
If someone could help, that would be grande!
~John Sedlak
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