Original Post
im drawing a radar, (from scratch) for my game''s hud.
but as i want it to look good (
) i want some transparency, and fadeyness towards the edge, (and a swirly bit as the radar goes round)
but there arent any routines i can find for drawing ellipses[only rects] with transparency.
i was thinking, i can just draw it onto another surface or dib and then draw that on top (with transparency)
but im finding it suprisingly hard to do that.
i tried creating a directdrawsurface and drawing that onto the maing game''s surface, but alas, i couldnt find how to create it properly. a tdib wont seem to work, and icant use a regular tbitmap.
help!
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graham "red" reeves.
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