Original Post
This year I won't be able to go anywhere during the summer due to lack of funds, so I was thinking I should use my time in some constructive way and write an isometric TBS game with a couple of friends of mine. I choose the TBS genre because it is a dying breed, and it's really my favorite genre and if the game industry can't provide me with what I need I'll have to satisfy myself (no perverted thoughts!) [grin] I also choose the Java language over C++ because I would want a couple of my friends to join me on the project, and they do not know C++ but they know Java. So with all the resources at hand I was thinking if it's actually worth making a 2D game in Java. How fast is it really? TBS games don't require much memory, of course, but I'd still would be using double buffering, graphics effects, sounds, background music... Can Java handle it? I mean, can it handle it on a not-so-powerful computer such as a Duron 1 GHz? If you don't have anything to add to this topic but you know some links to strategy games written in Java, then you could post them too, just so I can see what has already been done. But don't post a link if the game is really amateurish and ugly [smile]
