Original Post
I am working on a tile base engine right now and i like to run the game in a fullscreen mode. For the controll of the game i need a kind of user interface, somethink, like in Diablo2 on the bottom of the screen. So i am wondering, how to achieve it. Do i have to draw the actual surface (terrain) first and lay the menue over it ??? Or is it possible to use the resources (like menue or dialog) in fullscreen mode? I plan to develop the game under visual C+-+-.