Original Post
I need help with Managed Direct3D. I am using a lot of bitmaps with Mesh object as sprites - bitmaps are large (application uses around 390 mb of system memory when running) Everything works fine when I am working on my P IV 2GHZ HT AGP x8 and 512 MB of ram and ATI Radeon 9200 onboard But when I am trying to run same software on my client's machine (P III 933 MHZ, 374 MB of RAM, Geforce FX 5200) application runs much slower (well I am not supprised) but it does not slow down just 2 or 3 times - If application needs about 1 minute to initialize on my PC - on my client's PC initialisation takes over 10 minutes! hard drive is working like crazy and then after init it runs quite well... Well untill I am trying to change layer (new stuff to screen) then it hangs for fev minutes again. On my PC it takes about 1 second Anyway - I have noticed terrible slowdown when new textures comes to scene. I believe that it is problem of slower AGP and less System memory (CPU unit is less important I think). What can I do to avoid this problem? Please help