Original Post
Hi there i have a such question.
Im trying to blit with color key.
when my texture has a white as transparent and im setting colorkey as white it''s ok
// ddck.dwColorSpaceHighValue=RGB(255,255,255);
// and low...
but with any other color its wrong
e. g. grey
// ddck.dwColorSpaceHighValue=RGB(125,125,125);
// and low...
are there other functions or macros to make a proper onemy texture is A8R8G8B8 style.