Original Post
has anyone tied all free available physics engines together to compare their performance in different situations? shouldn't be that hard..
Quote:
Original post by JDI was blown away by TrueAxis's demos, especially the car racing one which I find very addictive and fun, reminds me of f-zero game, and the ragdoll one where you get to toss the dummies around. I shot them straight up and watching them come down to be shot by another dummy. The newton racing car demo, the one with the blue jeep and circular race track I didn't liked at all. Those newton demos need lot more polish or less of them and more quality ones. Go and play the true axis's car demo because in that you can ram cars and go under them and simply have lots of fun. You can slip slide and the racing is very good too. Bumper to bumper in many cases. Btw, the ODE engine is ok but the tri-box collision is not very good for fast moving objects unlike true axis is. ODE needs better collision tri-mesh code, one that uses swept volume, point, etc. to prevent temporal effects.
Quote:
I do not think comparing how demos play is a good tool for engine comparison.
Quote:
No engine can reproduce realistic vehicle physics, because tire model physics is not an exact science. However some engines do try to make a more realistic rigid body approximation than others.
Quote:
In fact the vehicle behavior in the Stunt playground is a lot closer to a real vehicle than in those demos.
Quote:
So as you can see comparing demos is more a comparison of the skill level of the person using the engine than comparing the engines. Especially when these demos are so different. The fact is that there is not standard for this yet.
Quote:
Original post by jovani
Here is other case where Newton fidelity in the simulation is expected to match the reality. These are virtual simulation of the real stuff where the the Newton engine was chose amoung all the existing ones, and there are many more very serious institutions really checking it out.
http://robotics.ee.uwa.edu.au/auv/subsim/subsim/doc/SubSim.htm
Quote:
Original post by heeen
has anyone tied all free available physics engines together to compare their performance in different situations? shouldn't be that hard..
Quote:
Original post by JD
So that we know what to avoid doing.
The problem with the jeep in Newton demo is that it doesn't have a reverse to get you out of situation that I happen to find myself in all the time. Driving in anything but rear drive mode is impossible because the jeep tends to oversteer and I can't drive a straight line. Going up hill takes forever. There is not enough space to accelerate and go thru those pipes. Newton has potential and it needs to tweak the jeep's physics to be game oriented not real world oriented as much. I was very frustrated by that demo and that is the last thing you want your customers to become imo.
This topic has been locked by a moderator. New replies are not allowed.
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more