Original Post
Could someone please explain what a weighted state machine is and how it can be applied to game design? I''m still rather unclear on state machines in general. The concept seems very basic, but I''m probably missing something.
Specifically, I''d like an example of how a weighted state machine might be used for AI in a strategy game. Setting doesn''t matter, as long as your explanation has something to do with tactical combat. Thanks for your help.