Original Post
My 3d engine (a simple one) works fine on my Pentium 4 3GHz Ati Radeon 9600 (on this computer it was developped), works fine on celeron 1.8GHz GeForce4MX, but when I put the exe on another computer (Pentium 3 1GHz TNT2) it just crashes. Using CrashFinder v2.1 I've found out that it crashes when I initialize a double. Changing that variable from double to float, it didn't crash in that point anymore but it crashed like 100 lines below, when it reached another double initialisation... Does anyone have any ideeas ? I'm really lost... Could be from the optimizing options in VisualC ? I tried changing them from optimize for P4 to P,P2,P3, without SSE or SSE2... the same...