Original Post
Hi, making a 3D-engine and have some problems with the texture mapping. So far there is no perspective correction. Okey, to the problem:
If I draw 2 polygons side by side forming a square, it's correct like this. (Sorry for the ugly texture
)
But if I put the upper corners a little together the whole texture gets a wierd result like this.
The vertical lines "turns" where the two polygons meet.
Why? (Not the little line at the top)
Please help!
Edited by - Kamikaze on 11/21/00 1:58:16 PM