Original Post
Alright, so I've got a water plane. I'm calling D3DXPlaneFromPointNormal to get it in an ABCD format (just picking a point on the plane). Then, I call D3DXMatrixReflect with that plane. I add it before the world matrix to my transformations (Reflect * World * View * Proj), but it's not working. This renders nothing in my water. I'd be getting sky if I had any. I've disabled all culling. If I don't use a reflection matrix, my water is simply see through, and shows exactly what's under it. So, I know my other code is working, I'm just not getting anything projected. Any suggestions? I don't really know where to start looking.