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Texture mapping

Started by lunar-blue Jun 4, 2005 at 10:09 AM 2 replies 850+ views
Original Post
lunar-blue
lunar-blue
Hey, I am having trouble with texture mapping....for now i process the image to each polygon on the object but then again thats not what its suppose to look like...can anyone help me out? i do not want to use directX or OpenGL..i just want to understand the background first, thanks alot
extralongpants
extralongpants
If you could you post a screen shot, - or at least be more specific as to what your problem is - the people on this board would be more able and likely to help you.
Pipo DeClown
Pipo DeClown
Are you using ray-casting?

I think this topic belongs to Graphics Theory & Programming. Don't cross-post, though.
lunar-blue
lunar-blue


this is how it looks...on the helicopter i just put an image of the world for example......i want it to be wrapped around the helicopter but it is being clipped on every polygon and yes i do ray casting

but if thers any faster and easier way please let me know...

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