Original Post
I need some clarifications about materials in OpenGL... what is the difference between glColorMaterial and glMaterial? As far as I understand, the first is somehow "lighter", and binds materials properties to a color (am I wrong?)... so, I think setting a color, means setting a material, if GL_COLOR_MATERIAL is enabled... if so, glMaterial needs instead to be called every time I have to switch a material... is it so? I am a bit confused about this... :( Maybe too many infos in too few days! :P