Skip to main content
GameDev.net gamedev.net
🔒 Locked

Shadow Tutorial Speed

Started by Ozz Nov 27, 2000 at 1:21 PM 2 replies 400+ views
Original Post
Ozz
Ozz
I was wondering what FPS other people are getting out of NeHes'' shadow tutorial, I`m only getting about 4fps on a: - P3-600 - 128mb RAM - 32MB TNT2 (Latest Drivers)
zedzeek
zedzeek
quite often shadow stuff requires a stencilbuffer. and the tnt2 only has a hardware accelerated stencil in 32bit colour. with 16bit u get software

http://members.xoom.com/myBollux
Nyko
Nyko
Ozz:

Make sure, if you are running it in a window, that your desktop is set to 32bit color, or it will run slow. I assume it kick it back to software rendering like Zedzeek said. I tested it on my son''s computer ( AMD K6-2 300, 64MB EDO, 16MB TNT ) and it ran decently.

Take Care,

Nyko
brettporter
brettporter
Ah, don''t know why I didn''t realise this sooner!

I listed at the bottom of the tutorial that it didn''t seem to work in windowed mode on my TNT2.

For some unknown bloody reason, I had set my desktop to 16-bit recently (which I never do). Now that I have it at 32-bit, windowed mode works

I''ll let Jeff know, and he can amend the end of the tutorial.

~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
http://www.geocities.com/brettporter/programming
~~~Cheers!Brett PorterPortaLib3D : A portable 3D game/demo libary for OpenGLCommunity Service Announcement: Read How to ask questions the smart way before posting!

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.