Original Post
k Im working on a tile engine and was wondering how objects that the character can walk under are put on a map.
Do you first make a simple map that lays your grass,rocks,water,cliff edge,tree base, ect...
Then make a map to lay on top of the basic one that blts interactive items? like tree top''s, arches, tables ect...?
But wouldnt I have to run a loop that moves through the map that should be displayed and check if the character is higher in the y-axis and if it is blt the character first then the interactive stuff?