Original Post
sorry if this topic is a repeat. I am looking for a method to deal with the collision of two concave polygons. I am well aware of the point in polygon algorithms, however as my prgram is set up now, the toy is just moved backed to it's last position when a collision is detected. Clearly, this is not sufficient for my game. I've looked at several articles about collision however all of them describe ways of dealing with _convex_ polygons. Has anyone dealt with or know of a way of dealing with concave polygons?