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[4E4] Post yer Screenshots

Started by Mushu Jun 28, 2005 at 12:45 PM 717 replies 225.4k views
Original Post
Mushu
Mushu
Post Yer Screenshots! Well, we all pretty much derailed Robomaniac's thread, so I figured we needed a generic screenshot thread for general usage. Yay preventatively combatting thread duplication by generic duplication of threads. Rules for Posting:
  • Only screenshots from 4E4 entries, please [wink]
  • Don't feel afraid to use tags (note: these boards don't support BBCode - you have to use straight-up HTML)
  • Concept art is fine, as long as you mark it as such. Don't need the thread to be flooded with "omfg is that in-game?!" posts
  • Don't post code shots unless there's something meaningful behind it. :P
  • No flaming.
  • DO NOT POST IMAGES FROM GEOCITIES! Geocities only allots you a small amount of bandwidth which is quickly consumed from constant views of images. Please use a host which supplies unlimited remote linking (like ImageShack or DevImg.net). Thanks ;)
[Edited by - Mushu on June 29, 2005 3:51:38 PM]
Robomaniac
Robomaniac
Whoops, above was me, but you delete it please, it didn't work though...

screen1
screen2
screen3
screen4
_____________________________Stephen EckenrodeProject Head / Lead Programmer
Oberon_Command
Oberon_Command
Screenshot

Just a single sprite and a tile engine. Not much yet.

[Edited by - Oberon_Command on June 28, 2005 4:13:12 PM]
baldurk
baldurk
Quote:
Original post by Oberon_Command
Screenshot

Just a single sprite and a tile engine. Not much yet.


Renaming a bmp to .png doesn't make it a .png file :).
Oberon_Command
Oberon_Command
Quote:
Original post by baldurk
Quote:
Original post by Oberon_Command
Screenshot

Just a single sprite and a tile engine. Not much yet.


Renaming a bmp to .png doesn't make it a .png file :).


I know, I didn't rename it. I saved it with MS Paint. Stupid MS paint... I just remembered that MSPAINT doesn't convert stuff, it just leaves it at a BMP file. I don't think Microsoft wanted to use something they didn't invent...

Here is the same thing as a .PNG file.
ricekrispyw
ricekrispyw
Quote:
Original post by Robomaniac
Whoops, above was me, but you delete it please, it didn't work though...

screen1
screen2
screen3
screen4


You OGRE man, you. I have a feeling a couple of the games may have the same graphics...
The best way to predict the future is to invent it.
xCronus
xCronus
Not quite the same graphics.....more like the same engine.....
DakeDesu
DakeDesu
Unfornutely I have no screenshots yet--other than taking pictures of my code.

I'd prefer to have coded a more complete codebase, then have atleast developer artwork in the game. Maybe not playable, maybe not balanced, but something to show.

This is mostly a side effect of my design for my level layout, as it isn't a traditional tileplaceing system (where there is a blank background. and tiles are placed anywhere--not in a one or two dimentional array like the traditional method).

However, are Mockups okay?
DakeDesu
DakeDesu
Quote:
Original post by tgraupmann
Just brainstorming at the moment.


You screwed up the toes (unless that is an alien the headcrap is attacking). Hands are fine, but with toes you have the biggest on the inner side of the foot, have the middle three reasonably the same length, and have the pinky toe the shortest.

Big toe is in on the left on the right foot, and right on the left foot--so on the inner side of the foot.

Great image though--hope to see a decent entry to compete against :P
Kuladus
Kuladus
Ummm...this is mine...



It is obviously superior to all others in this thread. [smile]
DakeDesu
DakeDesu
Quote:
Original post by Kuladus
Ummm...this is mine...



It is obviously superior to all others in this thread. [smile]


If that is as good as it looks, I'd love to play it.
Kuladus
Kuladus
Quote:
Original post by DakeDesu
If that is as good as it looks, I'd love to play it.


:)

Oh yer, that ninja sprite isn't mine btw. It won't be in the final game - as I just took it off the net for prototyping purposes. The game probably won't end up looking as cartoonish as it is now...

DakeDesu
DakeDesu
Aw! I like the cartoony look.

Though it seems a lot of entries have it though.

I wonder if my pixel art is different enough to gain an advantage against the cartoony art (which I like--nothing wrong with the cartoony look).
paulecoyote
paulecoyote


Might not look like much, but heck there's some buisness logic being tested there [wink]
Anything posted is personal opinion which does not in anyway reflect or represent my employer. Any code and opinion is expressed “as is” and used at your own risk – it does not constitute a legal relationship of any kind.
Mushu
Mushu
Quote:
Original post by DakeDesu
Unfornutely I have no screenshots yet--other than taking pictures of my code.

I'd prefer to have coded a more complete codebase, then have atleast developer artwork in the game. Maybe not playable, maybe not balanced, but something to show.

This is mostly a side effect of my design for my level layout, as it isn't a traditional tileplaceing system (where there is a blank background. and tiles are placed anywhere--not in a one or two dimentional array like the traditional method).

However, are Mockups okay?

I editted the OP addressing your concerns and questions.

As a comment about the tile system you're working on - my RTS engine had used "place anywhere" tiles essentially, but the problem arose with culling and figuring out what type of tile that a specific unit was standing on was (iterating through each tile was bottlenecking). In the end, sacrificing random access was far too much sorrow for me, so I went back to the old-school method. Granted, this is for an RTS, not a sidescroller.

EDIT: Oh, and I might have some screenshots of people running around in a couple days. Scary.
DakeDesu
DakeDesu
Quote:
Original post by Mushu
I editted the OP addressing your concerns and questions.


Thank you.

Quote:
Original post by Mushu
As a comment about the tile system you're working on - my RTS engine had used "place anywhere" tiles essentially, but the problem arose with culling and figuring out what type of tile that a specific unit was standing on was (iterating through each tile was bottlenecking). In the end, sacrificing random access was far too much sorrow for me, so I went back to the old-school method. Granted, this is for an RTS, not a sidescroller.


Well, for what I am doing it is not the tiles that one has to worry about, but the sprites. I still haven't really planned what I will be doing for walls.

Though I don't really care which tile the hazards/baddies/hero is over, I realised, that my hit detection code for hazards, baddies and heroes suffers from a few problems similar to what you say.

Quote:
Original post by Mushu
EDIT: Oh, and I might have some screenshots of people running around in a couple days. Scary.


I know--people who are working on this contest are coming up with entries rather quickly. Or atleast the more noisy ones are--we need a few slowpokes to come forward, as to not discourage people who aren't working as fast. There are various valid reasons I could think of.
Ysaneya
Ysaneya
Okay, that's only the beginning (2 or 3 hours of work):



The game will take place in a modern city, so i'm in the process of generating the city level with some random elements (the number of floors, types of the buildings will change, as well as some textures randomly replaced).

Y.
fyhuang
fyhuang
Dude. That's two or three hours? ... looks like I need to sharpen up my programming skills :(. I could get something like that reasonably within a month or so...

Cheers!
- fyhuang [ site ]
alnite
alnite
Quote:
Original post by Ysaneya
Okay, that's only the beginning (2 or 3 hours of work):

city pictar

The game will take place in a modern city, so i'm in the process of generating the city level with some random elements (the number of floors, types of the buildings will change, as well as some textures randomly replaced).

Y.


Sounds a lot like my project for last semester. Since it's not my 4E4 entry, I'll leave the screenshot as a clicky.

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