Original Post
Hi, i can''t find the normal explanation of quake3 bsp structure!
I have one engine, but i''m going crazy of this tons of source codes.
I need normal explanation with sources ( dreams, only dreams )!
Or, may be i''m going wrong way: please help,
so, i''m trying to write my own 3D Engine about 5 years,
every time this project stops! You ask me the rison of this ?
I STILL don''t know how to store levels, maps, objects etc.
I found that quake3 bsp tree is good enough for that! Or i''m wrong ?
Actually every body trying to write his own format.
So, may be you can help me, what i need to do?
It really killing me. ( Softly )
p.s. ( and may be there is some good people, and they help me with light maps building ??? )
Thank you !
Cr.