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Adventures in Purgatory is hiring

Started by pfassett Jul 13, 2005 at 10:20 AM 8 replies 1.1k views
Original Post
pfassett
pfassett
We are currently looking to expand our team by adding a few team members in key areas to help speed up development. We are currently looking for Character Concept artists, Character Modeler/texturist, and a gameplay scriptor. Our goal is to create a commercial quality demo that will be used as a showcase of the companies ability to provide proof of concept. Then a possible partnership with a company in the Los Angeles and San Diego area will be explored, so this is the perfect opportunity to get in with a company who very well may have the ability to go pro. Concept Artist: We are looking for someone with a strang grasp on what is required from a character concept, and someone who knows how to create a usable model sheet for use in modeling the 3d asset. Coloring skills are also a plus. Character Modeler: We require the following from a character modeler: Strong 3dstudio max skills Strong Unwrapping ability Strong Texturing abilities The ability to export and test models within the engine Scriptor: Strong C++ and C abilities Ability to learn other scripting languages Familiarity with Visual C++ or equal quality compiler Please post here or reply to my email to apply for this position at paul_fassett@yahoo.com or check out our forums at www.11series.com
TheArtifex
TheArtifex
Aye- here's a good word for Mr. Fassett and his project. He's proven to be a knowledgeable hard worker, and his project is moving along at an alarmingly smooth and fast rate, due to very realistic and attainable goals being executed through the well-established Torque development environment.
EDI
EDI
Hey, things are progressing nicely =D

I am looking forward to this game, seems to be my kind of style =D

Good Luck =)
nvision
nvision
What kind of time committment are you looking for, in regards to your concept artist position? I may be able to put in a couple of hours a day...

You can check out some older work here :
Nvision Illustration
and there might be some extra stuff in here :
Temp folder
pfassett
pfassett
@nvision: Were just looking for people with time to spare at this moment. So any time you can spare is good. Were not looking for hard and fast time commitments. This is just a fun little project that will result in a whole lot of people getting jobs.

EDIT: Thats some pretty impressive artwork. I tried my hand at comics at one point but found it increasingly hard to sit myself down and draw. I actually ended up liking inking much better :) You've got a lot of really nice stuff on your website and I would presonally love to have you on our team. I especially liked the seven deadly sins drawings in particular gluttony. That style of art would compliment purgatory extremely well I think.

Also great bio by the way. Have you ever given any thought to being a writter as well. You got talent. I read through the whole thing with a smile on my face, haven't smiled that much while reading something in a long time, of course lately I have only been reading game design manuals :)

Shoot me an email or join our forums at www.11series.com"

[Edited by - pfassett on July 14, 2005 9:12:56 AM]
pfassett
pfassett
EDI, I took a look at the progress on the ISO game your working on. I love ISO style rpgs. When will yours be finished and what stage is it in. I can't wait to play.
pfassett
pfassett
Check out the new site and apply if you would like to lend a hand to a project with promise. We are still looking for 3d modelers who can unwrap and texture as well as model 3d characters for the game enviroment, as well as gameplay scriptors who understand c or c++.

As always this project is designed to be finished quickly as it is not slated to be a full game. More of a gameplay demo to shop to potential investors.

11series multimedia
EDI
EDI
Quote:
Original post by pfassett
EDI, I took a look at the progress on the ISO game your working on. I love ISO style rpgs. When will yours be finished and what stage is it in. I can't wait to play.


We are doing final beta testing now, so we are hoping for an early fall release. =D


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