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Space Sim a 3d Space based mmo with playable demo needs Modelers and Programers

Started by July 13, 2005 09:55 PM
8 comments, last by Sledge Hammer Productions 19 years, 5 months ago
Team name: Cyberlazy Project name: Space Sim Brief description: a 3d MMO space based combat and tradeing game, coded by myself for the past 3 years with a little on and off help, playable demo on the website Target aim: Retail Compensation: Part of any net income from the game if any of their art is still used when the game goes retail, and part of any net income for any coders. Technology: D3D 9b with C++, Custom engine, Model importer currently supports .x files. Can provide exporter for use with max6+, unsure what other model formats can be converted, but we can most likey write an importer for some format you can export to) Talent needed: 3D Modelers: Needs to be able to make 1000~10000 poly ship and space station models, Exact style isent really set, perferabley with LOD levels and any experiance making normal maps would be a plus, but not required. Texture artists: Textureing the above mentioned ship and space station models, as well as textures for things like planets, asteriods, etc (Not required to do all of those, ability to do any of the above would be great) Programmers: No real field required, but if you wish to work exclusively on an area, that is fine, no areas of the game have been 'taken', Experiance in d3d or coding large games is not required, but experiance in C++ and no fear of pointers is required. A few hours a week is all I request of your time, if you can deticate more, thats great, if not, no problem, but I do ask that you don't disappear without at least telling me first (be it perminately or just vacation/moving/busy with life/whatever). and don't try and join if its highly likey you will be unable to continue with the project in a month or two. Team structure: Black Moons (Me): Lead programmer/game designer. More of a programmer then anything. Coded most of the existing playable demo. Will be doing most of the programming work QRebound: Coder Cobalt: Modeler, but unfortualy does not do any textureing, and has little spare time to work on the project, so we need another as well as a texture artist. Website: http://www.voxelsoft.com/spacesim Contacts: Black_Moons at hotmail.com (sorry for the minor spam protection, I get enough spam as is) ICQ #16440811 IRC on irc.afternet.org channel #spacesim (irc quicklink) (Say something when you join so my window flashs and wait, Im often doing something but will usally respond within an hour) Additional Info: Screenshots and playable demo on the website, tho heres some recent stuff as for additional info, the website should say most of it. note the info page isent set in stone its just a general guideline, suggestions from programmers and community alike are allways wellcome, and I will try and compermise if you really want things diffrently then I do. so far, the demo supports: warping beween sectors, online combat, online chat, ai's to combat, upgrades in 11 catagorys, diffrent ships to buy, upgrades having stats such as mass, space, and armor. with systems also haveing efficancy and thoughput, and tanks having storage. also weapon and turret upgrades. supports commodity buying/selling, autotracking turrets that really move and track there targets, particle effects, vectored thrust particle effects that respond to how the ship is really moving and a persistant universe [Edited by - BlackMoons on July 22, 2005 7:40:58 AM]

Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com

I can't offer to help as I've a project of my own, but I do have to say that this is one of the few promising MMOs out there, and really shouldn't get pushed off the front page. This looks like a good opportunity for anyone who's looking for a project that's going somewhere.

Just out of curiosity, BlackMoons, what are you using for your networking code?

Toraque
Under the Gun Online
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Thanks for the compliment Toraque, As for your question, im using my own TCPIO code atm, One day will switch to UDP

Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com

*Bump* Still looking for additional coders and 2d or 3d artists. New version comming out soon with automatic account creation!

Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com

Proud to announce account creation :) (Coded by me ^^)
Quantumplation
I did some coding for BlackMoons a while back and I just want to add my thoughts to this post.

The code as last I saw it, is a bit messy (BM relies heavily on OOP) but, as you can obviously see from a quick glance at many other MMO threads here, it is one of a few actually functional projects. With server and client code the game is already playable. BlackMoons' philosophy is to make it work now and fix/improve incrementally later and it's brought the project far.

BlackMoons is a pretty cool guy, and despite a complete inability to spell and apparently lacking in any desire to exert effort to learn real math/physics, is a pleasure to work with. He's always available on IRC and generally has a good attitude. [smile]

If you're looking to participate in an MMO aimed at creating a large and evolving universe with a focus on continued gameplay, this is a good project to go with.
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I am not sure if your post is intended to help him or bash him...I am leaning on the bashing idea. You started with a tounge lashing and then gave him props. You then gave him props and finalized your comments with a going away bash. Kinda rude. Sorta makes me think you are getting some kinda joy out of the way you worded those statements.

Anyway Black, keep up the hard work. Your doing it and that is all that matters. Making a game isn't a walk in the park for any skill level. I give you credit coding most of it yourself. Good luck.
3d Artist / Writer/ Concept DesignerSector 13 http://WWW.Reactorinteractive.net[email=TGann@ReactorInteractive.net]TGann@ReactorInteractive.net[/email] Phone- 1.352.621.9831
Nah, Risujin is a good guy. While what he said may of sounded rude in some context, It is pertty much the truth, though his 'bashs' are a little exaggerated, My spelling isent perfict, but its not horrable either, my basic 3d math (matrices, trig, vector math, etc) skills are very good, while I havent learned more advance subjects such as collision responce physics, I havent really needed them yet. as far as the code being messy due to 'OOP' Well, that is just a personal opionion, Some people like OOP, some do not. Risujin may of left the project, but he did so on good terms, and I still consider him my friend and I am greatful for the code he added to the project, and would recommend him to anyone else wishing to work with him. You just have to read his post in a light mood and realise his 'insults' are to be taken sorta as jokes

Lead Coder/Game Designer for Brutal Nature: http://BrutalNature.com

Hehe thanks for taking it the right way BM. No bashing intended, just teasing a little. [wink]
I stand corrected. Sorry Risujin. :P
3d Artist / Writer/ Concept DesignerSector 13 http://WWW.Reactorinteractive.net[email=TGann@ReactorInteractive.net]TGann@ReactorInteractive.net[/email] Phone- 1.352.621.9831

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