Original Post
How big can a vertex buffer be?
I am making a simple landscape engine, and it works fine with a map up to +- 150*150 vertices, but when I tried one that was a little bigger than 200*200 it just crashes everytime
Maybe I''m just doing something wrong because I have seen figures that say that my geforce should be able to do more than 100k vertices.
Anyone got a clue?
I''m using an indexbuffer to