In openGL, the glTexImage2D function allows you to create
a texture from your own RGBA buffer.
As far as I can see, in DirectX 8.0, one has to load textures
from files.
Is there any way to get more direct control in DirectX like in openGL?
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more