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Advanced GDI programming
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What do you mean if you say "advanced" ? GDI isn´t that complicated really. If you are interested in doing complex user interfaces you might want to have a look at MFC, VCL, qT or anything similiar.
Probably you can find all you need to know about GDI on MSDN. If not, you can surely ask for help on specific topics here.
Probably you can find all you need to know about GDI on MSDN. If not, you can surely ask for help on specific topics here.
Hmm... I think I'll stick for now with "Tricks of Win programming Gurus". If I have some questions, I will surely post them here :)...
(If you want to read, and don't feel like spending money, you can download this book, and a few others at: http://rapidshare.de/files/2506351/GameProgramming1.rar.html)
(If you want to read, and don't feel like spending money, you can download this book, and a few others at: http://rapidshare.de/files/2506351/GameProgramming1.rar.html)
You're probably not gonna find resources explaining how to do those sort of effects using GDI. However the API you use is pretty irrelevant, the technique is what matters, so if you want to do motion blur, go read up on motion blur techniques and work out how to implement one using GDI.
Though GDI isn't exactly renowned for it's speed. I'd suggest dumping it and using something more suitable.
Though GDI isn't exactly renowned for it's speed. I'd suggest dumping it and using something more suitable.
Hmm... I'm really concerned about the game size... I try to make it under 100 KB, and I'm not sure I can do this by using OpenGL or DirectX (even DirectDraw). Though I will try. For now, I want to ask you how to make under GDI an effect of fire that gets out of the program window... ? I mean out of the rectangle that you can get with GetWindowRect(...). I know the fire algorithm, but don't know how to draw outside the window.
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