Original Post
Now, as you know I came to GameDev forums with a dream, a dream of creating an MMOG a unique one. I am particularly interested in proper mechanics and interface. Now, I have made it a point to try and find a solution (whatever the cost) to all the problems that face most designers of this genre, I will have a solution to each and every problem before I ask for help, the first issue I wish to tackle is expansion. As we know, the main problem would have to be the programmers morale, I mean, after programming a working engine it would be a tedious task to apply it to a world as vast as that of an MMOG, but I ask you, how tedious would it be simply to create a Map Maker? If I simply asked a team of programmers to design something I could make maps in (with specific ((reasonable)) Features) then let them take a break, then in say, oh, six months time after I (and perhaps a few others) had actually made the maps bring back the programmers (and a few people skilled with networking) and ask them to assemble them into a working functional online world. Would this be simpler than simply, assembling an entire game from scratch?