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hmmm, weird weird problem

Started by December 06, 2000 04:04 AM
3 comments, last by Bruno 23 years, 11 months ago
Hi Guys Something really strange is happening in my machine.., don''t know why, let me explain. I was developing my engine in a Intel Celeron 400 64 Mb , with a Diamond ViperII board 32 Mb. The engine run ok, with no problems. Now, i have upgraded my machine to an Athlon 800, with the same video board! So, everything is the same, except the cpu and the motherboard. When i run, an already compiled version of my engine, it runs ok, but if i run it from VC6, it hangs, it doens''t do nothing. After some debuging i found out that the compiler stops in a glEnd instruction! It just enters the glBegin(GL_TRIANGLE_STRIP), makes the vertices, and when closing the glBegin, hangs there.., just stays there, doind nothing!!! WHY? Why this is happening? As it is hanging in a GL intruction the problem should be the video board, but it''s the same video board that i was using before.., and the precompiled version of the engine runs fine...., any ideias ???? thanks for reading this Bruno
Does it only do this with your engine? (Tried making a little test app and just drawing a triangle, seeing if it still does this?)
Does it only happen with GL_TRIANGLE_STRIP?
When you say "When i run, an already compiled version of my engine, it runs ok, but if i run it from VC6, it hangs, it doens''t do nothing." do you mean you compiled it with your old processor and it works fine? Does it work if you compile it with your new processor and run it not from the IDE?
Sure you didn''t make some really stupid mistake accidentally?

Sorry for the questions if they may seem obvious.. but sometimes that''s what it is
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Hi again

Well, i got it working, but don''t understand why!
It was hanging either running from the ide or from windows.
All the other OGL applications i have tried worked just fine!
All i know is that, it wasn''t hanging with just one triangle_strip, it was after a certain number of triangle_strips, because i then tried to draw only the portal at where i was, and it worked, only when i was drawing more than one portal, he was hanging in the glEnd().
Well, actually before i changed the computer, i copied the Viper2 drivers i was using to a CD. I installed those drivers and it''s working fine now.. don''t have a clue why, because i got the latest drivers.., so, in conclusion.., i can develop with older drivers, but not with newer drivers... what the hell..
I can only say , i''m so relief I was starting to think that the problem was with compability problems between intel and amd uhhhffff


thanks Quantum

Bruno
do u run win2000 if so theres a bug in win2000 concerning via motherboards + agp cards theres a fix at the microsoft website

http://members.xoom.com/myBollux
actually i''m running windows millenium....Is the bug in this one too ?

Bruno

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