Original Post
So i've two windows where my scene is rendered, but indifferent view. i'm using swap chains in for manage the same scene. These windows can be resized, but when i resize the second one the mesh became blured. So i've tried to create a new presentParams for the second chain, but i don't get good results. Where i wrong?
public void OnResetDevice(object sender, EventArgs e)
{
sc_0 = device.GetSwapChain(0);
presentParams2.Windowed = true;
presentParams2.SwapEffect = SwapEffect.Discard;
DisplayMode mode = new DisplayMode();
presentParams2.BackBufferFormat = mode.Format;
presentParams2.BackBufferWidth = mode.Width;
presentParams2.BackBufferHeight = mode.Height;
presentParams2.EnableAutoDepthStencil = true;
presentParams2.AutoDepthStencilFormat = DepthFormat.D16;
sc_1 = new SwapChain(device, presentParams2);
device.RenderState.ZBufferEnable = true;
device.RenderState.Ambient = System.Drawing.Color.White;
}