Skip to main content
gamedev.net
🔒 Locked

state changes

Started by Rocket05 Aug 2, 2005 at 11:19 PM 0 replies 1.1k views
Original Post
Rocket05
Rocket05
since its best to minimize state changes while an engine is rendering, i have a few quick questions: does the number of state changes matter? or just that groups of state changes are minimized? and also, does changing the vertex/index buffers count as a state change? are some state changes more costly than others? i've tried finding these specific answers on google, no prevail
"I never let schooling interfere with my education" - Mark Twain

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.