Original Post
Okies, I'm learning the ropes of OGL (and I really should be learning Java considering I have an exam coming up :X) I first made a terrain renderer, which was okay, but really boring. So I was like "what can I make that I can waste time on?" Now, I'm a really simple person, so I made a really simple little game in ~4 hours, then realized I needed to write a font renderer to display the score. So, after 2 days of hammering out a hacked font "class", I finally have a demo to show, which I forgot to upload... arg. Download Windows Binary
The problem is, the current object is to catch fruit to... increase the counter in the top-left corner. Which... is a little lacking. I'm looking for, essentially, ideas about where to go now. Not trivial things like "make different types of fruit" or "make a delay between the fruit appearing and falling" or "get a hot anime chick to hold the basket". I'm looking for BIG ideas on where to take this (but not BIG big, really just big). Some of the things I've got so far: - As points accumulate, increase in level (aka tetris), increase falling speed of fruit, throw in 'bad fruit', add high value fruit. Or something. - Timer & Quotas - you have a specific amount of time to gather a set amount of fruit. Go go gadget fruit collector. One of my "ever so far reaching ideas" was to create a set of arcady games and integrate them all together into one larger game, where all the games are, well, integrated. IE, a text-based RTS (ala Medieval Farmer 3) where you can... go to the farm and pick fruit? Okay, bad example. I've completely lost the point of this post. Ergo, make up a point and tell me things that I can do.
The problem is, the current object is to catch fruit to... increase the counter in the top-left corner. Which... is a little lacking. I'm looking for, essentially, ideas about where to go now. Not trivial things like "make different types of fruit" or "make a delay between the fruit appearing and falling" or "get a hot anime chick to hold the basket". I'm looking for BIG ideas on where to take this (but not BIG big, really just big). Some of the things I've got so far: - As points accumulate, increase in level (aka tetris), increase falling speed of fruit, throw in 'bad fruit', add high value fruit. Or something. - Timer & Quotas - you have a specific amount of time to gather a set amount of fruit. Go go gadget fruit collector. One of my "ever so far reaching ideas" was to create a set of arcady games and integrate them all together into one larger game, where all the games are, well, integrated. IE, a text-based RTS (ala Medieval Farmer 3) where you can... go to the farm and pick fruit? Okay, bad example. I've completely lost the point of this post. Ergo, make up a point and tell me things that I can do.